

*An item's existing effect can not only have it's value edited, but can actually be changed to another effect entirely.The main problem is when your package contains MonoBehaviour or ScriptableObject code, and you have already assigned these scripts to objects either in a scene or to a Prefab, or have an existing ScriptableObject.Ģ. In the Assets folder, create a folder called UPMPackage.ģ. In the UPMPackage folder, create a Runtime folderĤ. In the Runtime folder, create a MonoBehaviour subclass named M圜ode with any namespace you like.ĥ. In the Runtime folder, create your asmdefĦ. In UPMPackage folder, create your package.json.ħ. Observe: you have a game object with the desired script attached.ġ. Export UPMPackage as a Unity package fileģ. Import your Unitypackage’s contents Into the new project. In your original project, add the location of your package folder to manifest.json Verify that the code complies and is intact.ġ. Observe : your new package has conflicting guids and conflicting code definitions Unity makes new guids for the imported package.ġ. Delete the original UPMPackage folder from the first projectĢ.
